Genre: Action, Indie
Brain Slap Studio
BANDAI NAMCO Entertainment
Release Date: 21 Jun, 2013
A decent arcade-style twin-stick shooter with some light RPG elements, namely being able to choose your power-ups\/support items before each stage and map exploration\/clearing making up the game's story mode. There is also an arcade mode with 6 stages to unlock.
Simple but solid gameplay although the robot voice that guides you through the game gets annoying quickly. If you don't have a twin-analog stick controller get one before playing or the game likely will be unplayable.
A fine game for what it is\/was although I would wait for a sale-I got it for $2.50 and at that price it's more than worth it. At full price ($10) it's not bad but so far it's a $7-8 game as the main story can probably be beaten in 5-10 hours if that much.. Hexodius combines a twin-stick shooter with customization and exploration elements in the form of ship equipment and a world map. Buy ship weapons or upgrades, or find them throughout the world, and equip them on your ship before a level. Weapons are unlocked through collecting energy crystals, a mechanic similar to Gradius (where Hexodius sort of gets its name).
Graphics are well done but nothing amazing, and a lack of diversity between level stages means the game starts to feel the same after time. The sound's well done but there aren't enough music tracks, which makes the stages in the same world feel even more same-y. Haven't tried playing with a mouse and keyboard but I imagine the fine precision of a mouse would make aiming easier. My biggest issue with the game is that it refuses to run at my native res, which means I need to run it in a window. The actual gameplay, however, is quite fun.
At $10 I'd only just recommend this, since it's a quite fun arcade game but the lack of polish really brings it down. At $5 however, it's a steal.. While the concept is solid and the game inventive, Hexodius unfortunately lacks both the intensity and fun a good twin-stick shooter should provide.. Such a very underrated game and the Metacritic reviews are a joke. The 'God is a Geek' review for instance describes the game as "enjoyable" but then scores it a 40 out of 100, only for reasons by comparison to other games of it's genre. There are a lot of game reproductions on the market (the twin stix genre has to be one of the most reproduced) so its not really a fair reviewing Hexodius by comparison and not seeing it as it's own game. 'Hexodius', with it's own challanges, and characteristics that separate it from all the other twin sticks on the market. I need not remind the real gamers how many of them that are on the market but it's a lot and I'm a fan of everyone of them (well almost... *cough*<\/b>Arcadia*cough*<\/b><\/i> ,ehem.) and Hexodius is not an exception.
The game play is your basic twin stick arena shooter, you do get power ups which gives it a hint of action stratagy. The other part I didn't like about Hex was how stale the "Action" started out. Yes, it started off a little slow but the action eventually starts picking up becoming more challenging to the players skill level, and the arena's start getting a little more tricky to navigate, and enemies a little more stronger and powerful. In turn, you power up as well and there is no shortage to choose from, with 4 large sets that can be upgraded and customized.
Controls are highly programmable, in fact, makes this twin stick even easier to pick up and learn.
Yes, there are minor annoyances in this game... like the text popping up in the middle of the battle and pausing it, then throwing you back in... it kind of isn't kewl and you'll see that complaint on a lot of reviews. A minor design flaw. Really Dev's?! ...this is a robot based game... if you can't\/won't hire voice actors, get a text to voice simulator!!!
Graphics are okay (screenshots tell that story) but I'm not exactly sure why this will not run on my i5-HD3000 GPU laptop, as I have no problems running Assult Andriod Cactus... ?! (Currently running this on Phenom IIx4 810 w\/ R9 280X - no probs)
Sounds are okay but also bring us back to the text issue. So I must note to devs: If you are going to progress a story, or write a book of instructions for the player, don't do it in the middle of the action, very few players will have the patience to read it regardless of the fact that it removes players from the game.
With more worlds beaten, more arcade modes are unlocked, so there is a decent amount replayability here but because this game cleverly infuses hazards in both the enemies and in the environment, it becomes tricky, with it comes frustration. It is sometimes best to experience Hex in smaller doses.
Overall I enjoy this game, I think the Metacritic score killed what should have been a more popular game, because 47 is a ugly number and in my opinion, it should have been in the high 60's or low 70's. Even so, over a year later, I still play and enjoy Hexodius.. Hexodius isn't the worst example of this kind of game, but it's not compelling either. Especially not at full price. I got it on sale, but it's otherwise pretty skippable.. The game starts a little bit slow, but it gets more interesting after 15 mins.
I love the variety of enemies, the nice upgrades, and the map made of "board games like" tiles.. GAME IS UNPLAYABLE. I just tried this game again today wondering if things'd go any better. Nope. Still impossible to map the controls to anything. Once I start a game I have to alt-F4 out because of the lack of a menu button. Unfinished rubbish.. Oh God, I paid good money for this boring game. D:
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