Fantasy Grounds - 5E: Book Of Lost Spells (Fifth Edition) Download Apkpure

Fantasy Grounds - 5E: Book Of Lost Spells (Fifth Edition) Download Apkpure

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Book of Lost Spells (Fifth Edition)

Ask any wizard. There’s no such thing as too many spells. This massive compendium of magical mayhem ought to satisfy even the most discerning necromancers and thaumaturgists, and they aren’t easy to please (especially the necromancers). Weighing in with a total of 708 spells, the Book of Lost Spells is a vital resources for anyone wanting to add a bit more mystery to the magic of Fifth Edition!

Over the ages many spells have languished in musty tomes, crumbling scrolls, and near-forgotten lore. But no more!

Our scholars have worked tirelessly to put these bits of arcane knowledge and divine wonder back into the hands of your characters.

Within Fantasy Grounds, this module provides lists of spells with full descriptions and the same automatic parsing of effects that are found within the 5E ruleset for the SRD 5 content. Lists are presented in alphabetical order and by class and level for ease of reference. The modules supports drag and drop to PC characters and also auto-lookup when listed within the Innate Spellcasting or Spellcasting sections for new NPC records.

Some of the spells include black and white images that can be shared with players. See the screenshots for examples.

Requires: An active subscription or 1-time standard or Ultimate license of Fantasy Grounds and the built-in 5E ruleset.

Compatible with the 5E Ruleset

Conversion by: Doug Davison 6d5b4406ea

Title: Fantasy Grounds - 5E: Book of Lost Spells (Fifth Edition)
Genre: Indie, RPG, Strategy
SmiteWorks USA, LLC
Release Date: 18 Apr, 2016


  • Memory: 1 GB RAM
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Storage: 500 MB available space


I initially picked this up as a way to tempt a player with the promise of unknown powers. I know that it was effective in creating a lot of interest and gaining a spell not commonly available turned out to be one of those rewards that make your players feel a bit more unique and special (if not more powerful).

New spells can easily be added in as a reward for any of your spell casters, making the discovery of tomes and scrolls once again of great interest. Finally, you could equip enemy casters with an array of unexpects spells, or use these to help fill in the void when building a caster that uses a particular flavor of spells.

All in all, it is well written, has a great deal of content, and I have already found it to be very handy indeed - highly recommended.

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