Title: Eximius: Seize the Frontline
Genre: Action, Strategy, Early Access
Release Date: 27 Sep, 2018
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it's an FPS like none other. interesting battles when you have commander sending you backup and a 100 things going on a the same time. you gotta play it to experience it.. This game looks awesome however not a lot of people are on it. Its still early access so at the moment its not worth the trouble. Received as a gift and tried to play it with a friend. However we had to refund the purchase due to low people. only 10-12 people were active.. TDLR: It's a very rough and clunky Alpha. It's 2019 now, come back in 2020-21. There is 95% no point you buying it now because has sooo far to go and no one playing it - because it's just not fun or working well in its current state. The 5% reason to buy it would be if the concept seems awesome to you and you're going to be active in the existing very small community.. I've helped Beta Test this for a few weeks prior to release. The devs are very passionate about their project and work with the community very closely. The game is a beautifully smooth combination of RTS and FPS. I personally enjoy the RTS aspect a bit more in it's current state but as content is being added, the fps and balancing is still a small work in progress. It works as you would expect. The players (Officers) if they play it smart can easily outkill quite a few of the basic grunts if the enemy commander carelessly deploys them. On the other hand, marines will run you down and kill you indiscriminately if you're dumb enough to go without support. The key to this game is definitely communication. If you're an on field officers you need to know where your commander places structures and armories. In return you need to respond when they need points captured, defended or when you're needed to all out take over the enemy base. Some of my best moments were getting caught in fights I couldnt win, and the CMD watching above me and sending me the reinforcements I needed to evac. I wish this game well and I hope it goes on to grow in it's community. I would reccommend to any new player, join the Discord for now as there is no Push to Talk in-game as of yet.. This is very good.. The AI Officers in the offline mode are absolutely useless and get slaughtered without severe micro managing, they just run aimlessly into enemy fire and die immediatly. Also the Co-op PVE matches are crazy unbalanced and with no choice of difficulty you will always lose maybe we will see a balance patch soon. Avoid until the game gets the re-balance it needs. Every single Co-Op match is a huge failure due to the AI swarming far to quickly for players to react.. needs alot of work. animations look wonky,levels are completly silent except for gun shots,ai are actually stupid and the voice acting is awful.. The online is pretty much dead. The game has bugs which is something that happens with most early-access games. What disappoints me the most is the fact there is no one online to play the game with. The trailer footage can be very deceiving; however, it is fun. The only people I can recommend this game to are those who truly enjoy the RTS games at it's core and have a GTX 1060 (or Radeon 480). I really want this game to thrive I really do; yet, where's the fun in the game when legit no one plays online? The stats do not lie either.. Game is fun but it need a lot of improvement and player.. Somewhere between Call of Duty and Microsofts Age or Empires lies Eximius: Seize the Frontline. A first person shooter that with the push of a button becomes a real time strategy game. Like Call of Duty its a first person shooter where you run through the streets of a war torn city in full military gear with fully automatic weapons shooting at bullet sponge enemies. Like Microsofts Age of Empires it is a real time strategy game where you must collect resources, train and deploy soldiers, build barracks and place defensive measures to protect your base. Unlike Call of Duty and Microsofts Age of Empires, Eximius: Seize the Frontline doesnt do either of these particularly well. The tutorial takes you through the basics of gun play, team movement and base building, but leaves a lot of questions left unanswered as the tutorial is currently incomplete. It does not cover which structures do what, The finer points of unit control or the rules of the only game mode currently available. For a seasoned real time strategy player these things will come as second nature. However for someone new to the genre it may be frustrating trying to figure out how to spawn a tank or generate more resources like power. The current single player mode titled offline skirmish is a capture point game where you must capture and hold specific points on the map. Either by doing so yourself or sending in your troops. There are four generals which can capture points and resources for you. You can assign troops to them for added fire power or if left alone they will run carelessly into the sights of the enemy team. Couple this with simultaneously collecting resources, building barracks and defense turrets and youll find there is hardly time to play in the first person mode. Online play is the same game mode but instead of having AI officers you and your team will fill the roles of both general and officers. Making things easier or harder depending on the cooperation of your team. Playing as the commander its your job to direct your real life officers in capturing points, or staying behind to defend what you already have. You can play the role entirely in RTS mode using the in game chat to direct your real life officers. While building up the base to provide AI soldiers and resources required to take down the enemy team. As an officer you will be bound to first person mode taking orders from the commander. Capturing control points, resources and defending the base against enemy advances. Though the game really begins to shine in multiplayer. Its nearly impossible to find anyone to play with as the game typically only sees about 10 players a day. Gun play feels sloppy and non precise. Even after playing with my mouse sensitivity settings I found myself often over shooting my target. Making moving targets particularly difficult to hit. And quick head shots nearly impossible. Though over time I grew a little more accustom to the gun play I still found it difficult to react quickly in an emergency situation. At the strategy end of the game everything seems pretty straight forward. Build some barracks, train some soldiers. You can place turrets around the map to defend points of interest and assign units to yourself or other generals. Its difficult to tell if your troops are doing well in battle or properly utilizing cover while in RTS mode as their tiny little sprites are covered up by icons that represent the type of soldier they are. As well as not being able to see the enemy unless your team sees the enemy. Making it even more difficult to know if the path ahead is clear to move forward. This adds realism to the game but creates chaos as you command your troops to move forward only to be met by an enemy squad just on the other side of a bus. You can choose from 2 factions to play as. The Axeron Corporation (AXR) is a private research company turned militarized security contractor. Believed to be withholding technology that could spread peace across the land. And the Global Security Force (GSF) a peace keeping organization assembled after the great war whose goal is to reconstruct civilization across the nation. Of course the game tells you none of this. I had to go to the steam page to gather this information. There is no story narrative, no quests or goals, no indication as to why these two organizations are at war or what happened to the world theyre fighting in. There are 3 maps available to play and each one is unique and quite pretty. Over grown vegetation dilapidated cars and tall sky scrapers frame out the battle field giving you ample spots to hide or several routes to cover as you move into the enemy territory.
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