Title: Arcane Worlds
Genre: Action, Adventure, Early Access, Indie, Strategy
Release Date: 28 Jan, 2014
Had potential for a good indie game, but the developer gave up. Don't even pay a penny.. There is nothing to do... I don't see any reason for all the thumbs up. I understand this is alpha, but there is no real game to play. You float around, you can shoot birds, you send weird teddy bears marching about, you can make big holes or mountains, but there's really no point to any of it yet. None of your actions matter and your changes to the world aren't even saved.. Here's a shocker; I only bought this game on impulse... It looked like an awesome idea and that's about all I went on when I bought it.
This game really surprised me though. I played it way too long for its actual gameplay. I guess it's because of the thrill of exploring an uncharted world, the need to get more spells to be even more powerful and see the absolute chaos that your power can bring to the world. To be able to shape it in any way that you want. I mean let's be honest here... Who wouldn't want to be a powerful mage soaring through the sky, killing evil black things that are hostile and gaining more powers as you explore new worlds?
I for one am pleased, for once, that I followed my 'ooooo shiny' impulse. Thanks for all the work that you guys do! I'm glad to see that the game is updated fairly regularly.. I like it. The atmosphere, music and graphics are great. It reminds me that old Magic Carpet or whatever it was called in 90s. It needs more content though, some story, real challenge and other players (at least AI). There is too much mana in most levels - should be harder to obtain. And I wish the author kept it in a form of colored spheres\/blobs instead of the sparkes. Also, I loved those balloons in the old game, they looked cool and more serious than the funny bears in this version)
But, anyways, good job and I wish this project to continue.. Want a game where you can spend hours turning the entire world into a monstrous volcano that threatens to bring even the mightiest of graphics cards to its knees? Look no further than Arcane Worlds.
The first thing I noticed was the cheat options. While I lasted at least 20 minutes before succumbing to the temptation, I found that the game is so lacking in features that I had little else left to do besides cheat. Once you give yourself the mana cheat and the ALL SPELLS cheat.... Rapid-fire volcanology awaits! Many other available spells vie for your interest as well, but they all pale in comparison to the mighty volcano spell.
SO.... $10 for a quality physics simulator which (I have not yet been able to crash, although I can drop framerate to abysmal levels) where I get to turn the entire world into a volcano over the course of an hour and a half? Count me in!
Players: You are ALREADY getting a quality physics fluids simulator in a procedurally generated (rather small\/wrapping) world for just $10. Go for it. This is more entertaining and less buggy than a LOT of other crap out there on Steam (and other ware stores).
To the dev: Well done sir! Now you face the daunting task of adding meaningful gameplay to this fantastic world simulator you have created. I wish you the best of luck and encourage players to follow this game closely as things develop.. I wish the developer would donate the code to open source. I hope even he\/she realizes at this pace the game will never be what was hoped it to be. By making it open source, the game could become better AND still distribute through here. The "value add" would be only major releases sent through steam, while the community does the work.
. I have owned this game since it was first released. I had hopes for the game then, young and Naive as I was back then.
Since the game has come out, there has been about four updates. All of which added nothing.
I have owned this game since it came out and NOTHING has happened to add to or change the game....
I can't in good conscience recommend this 'game', and as a matter of fact, I'll have to advise you to avoid this 'game'.
If fifteen minutes of content and some nice water physics constitutes a game.. This is not what you are looking for when searcing for Magic Carpet, it does not exist. This will never be it. We wait for someone serious to realise the gaping chasm in the gaming universe that is noone has remade Magic Carpet yet.. This is not what you are looking for when searcing for Magic Carpet, it does not exist. This will never be it. We wait for someone serious to realise the gaping chasm in the gaming universe that is noone has remade Magic Carpet yet.
Switched trees to point clouds and added auto-generated colliders for them and large stones. No player collision yet, just missiles. And the shading is still off, the foliage had a translucent effect which is missing right now. I guess I'm going to fix that next and switch wyverns and caterpillars to point cloud models as well.
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