A Room Beyond Download Android


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About This Game

A ROOM BEYOND, is fantasy point and click adventure based on essential subjects of human existence. This novel game draws the drama around the “Fog Wanderer”, a murderous apparition scaring a small village in a Lovecraftian world. Help the villagers to solve the murder mystery and discover your own fate which seems to be oddly woven into the entire drama.

A philosophical story is built upon inspiration coming from the book The Top Five Regrets of the Dying. Videogames such as Alone in the Dark 1, The Last Door and the famous Lucas Arts games significantly influenced the general tone and coloring of the game, as well as the art of H.P. Lovecraft and E.A. Poe. The game’s innovative mix of pixelart and low-poly rendering has attracted a lot of interest among players and artists.




Synopsis


When you awake, you find yourself trapped in a gloomy cave. Dim candle light reveals strange symbols and cult objects all over this place. You can’t remember what happened, but this place gives you shivers. There is a tiny ray of light in the distance which might lead to a room beyond this darkness.

Outside the cave you find yourself in a forest which is surrounded by deep gorges and thick layers of fog. A crowd of people lives here in fear of an ominous apparition that creeps through the fog for manhunt.

Help the villagers to solve the mystery of the murderous fog wanderer and uncover the fate that brings you to this place.



Gameplay


Simplified control of the game can be learned fast and allows a quick start. No strong prior experiences with computer games are needed for playing A Room Beyond. All interactions can be accomplished by clicking or dragging the mouse pointer. The game does not define specific timing so that players can take their time to explore the virtual world. Additonal game features are unlocked gradually while progressing storyline.




Technology & Style


2.5D Perspective: The game’s visual perspective is known as 2.5D, which describes a combination of 3D effects in a general 2D stage design. Both types bring their own benefits to the game: Interaction and navigation is easy in a 2D scenery, but visual perception of depth is increased by using 3D objects.

Pixel Style: Manual and procedural processing steps create a mosaic-like pixel effect which results in a graphical abstraction that increases the scope of visual interpretation and stimulates players’ imagination. Combination of both, smooth animations brought by modern technology and the look and feel of retro pixel game design leads to a fresh contemporary graphic style.



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Title: A Room Beyond
Genre: Adventure, Indie
Developer:
René Bühling
Publisher:
René Bühling
Release Date: 13 Jun, 2017



English,German,French,Italian




To call this game amateurish would be an insult to amateurs. I'm not upset about the trivial amount of money spent to purchase this waste of time. I just want the ten minutes back that I wasted playing it. That is not to say that I completed the game in ten minutes, rather, that was the limit of my tolerance for this low grade piece of ****.. \u03a3\u03c4\u03b1 [+]
\u2022 \u0395\u03be\u03b1\u03b9\u03c1\u03b5\u03c4\u03b9\u03ba\u03ae \u03b1\u03c4\u03bc\u03cc\u03c3\u03c6\u03b1\u03b9\u03c1\u03b1, \u03ad\u03be\u03c5\u03c0\u03bd\u03bf\u03b9 \u03ba\u03b1\u03af \u03b4\u03cd\u03c3\u03ba\u03bf\u03bb\u03bf\u03b9 \u03b3\u03c1\u03af\u03c6\u03bf\u03b9.
\u2022 \u03a3\u03c4\u03cc \u03b3\u03c1\u03b1\u03c6\u03b9\u03ba\u03bf \u03ba\u03b1\u03af \u03b3\u03c1\u03b9\u03c6\u03b9\u03ba\u03cc \u03c3\u03c4\u03cd\u03bb \u03c4\u03ce\u03bd \u03c4\u03c1\u03b9\u03ce\u03bd \u03c0\u03c1\u03ce\u03c4\u03c9\u03bd Alone In The Dark \u03ba\u03b1\u03af, \u03b1\u03ba\u03cc\u03bc\u03b1 \u03ba\u03b1\u03bb\u03cd\u03c4\u03b5\u03c1\u03b1, \u03c7\u03c9\u03c1\u03af\u03c2 \u03c4\u03af\u03c2 \u03b5\u03ba\u03bd\u03b5\u03c5\u03c1\u03b9\u03c3\u03c4\u03b9\u03ba\u03ad\u03c2 \u03bc\u03bf\u03bd\u03bf\u03bc\u03b1\u03c7\u03af\u03b5\u03c2 \u03c4\u03bf\u03c5\u03c2.

\u03a3\u03c4\u03b1 [-]
\u2022 \u03a4\u03cc pixelo\u03c8\u03ac\u03be\u03b9\u03bc\u03bf \u03ba\u03b1\u03af \u03bf\u03b9 \u03c0\u03b1\u03c1\u03b1\u03c0\u03bb\u03b1\u03bd\u03b7\u03c4\u03b9\u03ba\u03ad\u03c2 \u03b5\u03bd\u03b4\u03b5\u03af\u03be\u03b5\u03b9\u03c2 \u03c3\u03c4\u03cc 4\u03bf \u039a\u03b5\u03c6\u03ac\u03bb\u03b1\u03b9\u03bf.
\u2022 \u03a4\u03cc Dead End \u03c3\u03c4\u03cc \u03af\u03b4\u03b9\u03bf \u039a\u03b5\u03c6\u03ac\u03bb\u03b1\u03b9\u03bf \u03ac\u03bd, \u03c6\u03c4\u03ac\u03bd\u03bf\u03bd\u03c4\u03b1\u03c2 \u03c3\u03c4\u03cc \u03c4\u03ad\u03bb\u03bf\u03c2 \u03c4\u03bf\u03c5, \u03b1\u03bd\u03b1\u03ba\u03b1\u03bb\u03cd\u03c8\u03b5\u03b9\u03c2 \u03cc\u03c4\u03b9 \u03ad\u03c7\u03b5\u03b9\u03c2 \u03b1\u03c6\u03ae\u03c3\u03b5\u03b9 \u03c4\u03ae\u03bd \u03ba\u03cc\u03ba\u03ba\u03b9\u03bd\u03b7 \u03bb\u03ac\u03bc\u03c0\u03b1 \u03c3\u03c4\u03ae\u03bd \u03c0\u03b5\u03c1\u03b9\u03bf\u03c7\u03ae \u03c4\u03bf\u03cd \u0394\u03ad\u03bd\u03c4\u03c1\u03bf\u03c5.

\u0392\u03b1\u03b8\u03bc\u03bf\u03bb\u03bf\u03b3\u03af\u03b1: 3,5\/5

http:\/\/adventures-index10.blogspot.com\/2016\/03\/a-room-beyond.html<\/a>. A Room Beyond is a 3rd person 2.5D point-and-click adventure in retro pixel art style set in a surreal mysterious world.

Episode 1 of 5 starts with the main character finding himself trapped in a cage in a mysterious cave. After freeing himself and exploring a strange world he can only make assumptions of how he got got there. In conversation with the residents such as a priest or the wife of a gold washer he learns about a mysterious figure, the "fog wanderer", which seems to be threatening the inhabitants and maybe even striving to extinguish the whole world. The permanent presence of an abstract threat as well as the setting in general has elements of lovecraftian horror and E.A. Poe stories.
The combination of pixel art style and surreal story create an absolutely genuine atmosphere which makes the game's greatest feature.

The game features a variety of puzzles from easy to challenging, logic-based to intuitive and often innovative. In addition there are short little action sequences as well as a minimalist combat system. Sometimes there is more than one solution to a specific issue!

The game has multiple endings, and when I needed to consult the hints in the community hub for the safe puzzle in chapter 5, I caught a glimpse of a dialogue that there might be another possible character constellation in the end - which explains why in my longplay\/walkthrough you can only see 5 of possibly 10 alternate endings.

The only point of criticism for me was the challenge of controlling the character in a pixelated 2.5D environment. I was grateful for the hint system which highlights paths to follow and objects to click by using the right mouse button.

A Room Beyond is a wonderful one-man project by the German developer Ren\u00e9 B\u00fchling. For me composition, atmosphere, design and maybe even the title seem to be influenced by the Last Door. If you liked The Last Door you should definitetly give this one a try! With A Room Beyond you get a lot of content, puzzles and pixels for a real good price!

www.youtube.com\/watch?v=KXt9LMYXcBo\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=KXt9LMYXcBo<\/a>. A wonderful retro-style game in the vein of Alone in the Dark.. To call this game amateurish would be an insult to amateurs. I'm not upset about the trivial amount of money spent to purchase this waste of time. I just want the ten minutes back that I wasted playing it. That is not to say that I completed the game in ten minutes, rather, that was the limit of my tolerance for this low grade piece of ****.. A Room Beyond is a 3rd person 2.5D point-and-click adventure in retro pixel art style set in a surreal mysterious world.

Episode 1 of 5 starts with the main character finding himself trapped in a cage in a mysterious cave. After freeing himself and exploring a strange world he can only make assumptions of how he got got there. In conversation with the residents such as a priest or the wife of a gold washer he learns about a mysterious figure, the "fog wanderer", which seems to be threatening the inhabitants and maybe even striving to extinguish the whole world. The permanent presence of an abstract threat as well as the setting in general has elements of lovecraftian horror and E.A. Poe stories.
The combination of pixel art style and surreal story create an absolutely genuine atmosphere which makes the game's greatest feature.

The game features a variety of puzzles from easy to challenging, logic-based to intuitive and often innovative. In addition there are short little action sequences as well as a minimalist combat system. Sometimes there is more than one solution to a specific issue!

The game has multiple endings, and when I needed to consult the hints in the community hub for the safe puzzle in chapter 5, I caught a glimpse of a dialogue that there might be another possible character constellation in the end - which explains why in my longplay\/walkthrough you can only see 5 of possibly 10 alternate endings.

The only point of criticism for me was the challenge of controlling the character in a pixelated 2.5D environment. I was grateful for the hint system which highlights paths to follow and objects to click by using the right mouse button.

A Room Beyond is a wonderful one-man project by the German developer Ren\u00e9 B\u00fchling. For me composition, atmosphere, design and maybe even the title seem to be influenced by the Last Door. If you liked The Last Door you should definitetly give this one a try! With A Room Beyond you get a lot of content, puzzles and pixels for a real good price!

www.youtube.com\/watch?v=KXt9LMYXcBo\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=KXt9LMYXcBo<\/a>. \u03a3\u03c4\u03b1 [+]
\u2022 \u0395\u03be\u03b1\u03b9\u03c1\u03b5\u03c4\u03b9\u03ba\u03ae \u03b1\u03c4\u03bc\u03cc\u03c3\u03c6\u03b1\u03b9\u03c1\u03b1, \u03ad\u03be\u03c5\u03c0\u03bd\u03bf\u03b9 \u03ba\u03b1\u03af \u03b4\u03cd\u03c3\u03ba\u03bf\u03bb\u03bf\u03b9 \u03b3\u03c1\u03af\u03c6\u03bf\u03b9.
\u2022 \u03a3\u03c4\u03cc \u03b3\u03c1\u03b1\u03c6\u03b9\u03ba\u03bf \u03ba\u03b1\u03af \u03b3\u03c1\u03b9\u03c6\u03b9\u03ba\u03cc \u03c3\u03c4\u03cd\u03bb \u03c4\u03ce\u03bd \u03c4\u03c1\u03b9\u03ce\u03bd \u03c0\u03c1\u03ce\u03c4\u03c9\u03bd Alone In The Dark \u03ba\u03b1\u03af, \u03b1\u03ba\u03cc\u03bc\u03b1 \u03ba\u03b1\u03bb\u03cd\u03c4\u03b5\u03c1\u03b1, \u03c7\u03c9\u03c1\u03af\u03c2 \u03c4\u03af\u03c2 \u03b5\u03ba\u03bd\u03b5\u03c5\u03c1\u03b9\u03c3\u03c4\u03b9\u03ba\u03ad\u03c2 \u03bc\u03bf\u03bd\u03bf\u03bc\u03b1\u03c7\u03af\u03b5\u03c2 \u03c4\u03bf\u03c5\u03c2.

\u03a3\u03c4\u03b1 [-]
\u2022 \u03a4\u03cc pixelo\u03c8\u03ac\u03be\u03b9\u03bc\u03bf \u03ba\u03b1\u03af \u03bf\u03b9 \u03c0\u03b1\u03c1\u03b1\u03c0\u03bb\u03b1\u03bd\u03b7\u03c4\u03b9\u03ba\u03ad\u03c2 \u03b5\u03bd\u03b4\u03b5\u03af\u03be\u03b5\u03b9\u03c2 \u03c3\u03c4\u03cc 4\u03bf \u039a\u03b5\u03c6\u03ac\u03bb\u03b1\u03b9\u03bf.
\u2022 \u03a4\u03cc Dead End \u03c3\u03c4\u03cc \u03af\u03b4\u03b9\u03bf \u039a\u03b5\u03c6\u03ac\u03bb\u03b1\u03b9\u03bf \u03ac\u03bd, \u03c6\u03c4\u03ac\u03bd\u03bf\u03bd\u03c4\u03b1\u03c2 \u03c3\u03c4\u03cc \u03c4\u03ad\u03bb\u03bf\u03c2 \u03c4\u03bf\u03c5, \u03b1\u03bd\u03b1\u03ba\u03b1\u03bb\u03cd\u03c8\u03b5\u03b9\u03c2 \u03cc\u03c4\u03b9 \u03ad\u03c7\u03b5\u03b9\u03c2 \u03b1\u03c6\u03ae\u03c3\u03b5\u03b9 \u03c4\u03ae\u03bd \u03ba\u03cc\u03ba\u03ba\u03b9\u03bd\u03b7 \u03bb\u03ac\u03bc\u03c0\u03b1 \u03c3\u03c4\u03ae\u03bd \u03c0\u03b5\u03c1\u03b9\u03bf\u03c7\u03ae \u03c4\u03bf\u03cd \u0394\u03ad\u03bd\u03c4\u03c1\u03bf\u03c5.

\u0392\u03b1\u03b8\u03bc\u03bf\u03bb\u03bf\u03b3\u03af\u03b1: 3,5\/5

http:\/\/adventures-index10.blogspot.com\/2016\/03\/a-room-beyond.h...


Patch 1.10:
Patch 1.10 is a small update implementing some user feedback.

Optimizations & Adjustments

  • The continuation chevron  was removed from text panels as it seems that this suggested that this symbol has to be clicked to continue. But since the first version it was always the case that text panels can be closed by simply clicking somewhere on screen.
  • While the player character is walking a new cursor indicates that hotspots are not clickable while walking. Manual [www.aroombeyond.com]was updated correspondingly.
  • Goldwasher’s wife no longer calls herself a weak woman, but now speaks of a weak person. Although story uses intensional exaggeration of clichés which will play a role later in the game, I don’t want anyone to feel offended.
  • The path in the woods of Episode 1 now contains a compass stone giving hints for the exits in this screen.
  • Main menu contains author copyright info now.
  • Effect Whispering Voices was adjusted so that sparkling stars are occluded by 3D geometry which improves perception.
  • The game now checks if social media/steam setup is healthy and warns if any problem is found.
Bug Fixes
  • Minor fixes in language and translation.
. Patch 2.1 - Support for French & Italian:
Bonjour France & Ciao Italia!

Thanks to the great team from RuM Corp.se Localization Pro[www.rumcorpse.com] we now have full French and Italian language sets in the current release of A Room Beyond! All in-game texts, menus and dialogs for Episodes 1 and 2 are available in four languages now. :steamhappy:



Additional fixes
The new release also includes a couple of minor bug fixes and optimizations, check out the details below.

Best,
René

Changelog for Patch 2.1

General
  • This update integrates Italian and French language packs!
Optimizations & Adjustments
  • Hotspots inside the empty house now have hand cursor instead of eye which fits better to the actual action triggered.
  • Language was approved for some sentences in English and German localization.
  • Fixed a typo in the bathroom book illustration ‘Conciliatio’.
  • The game boot screen now shows the developer logo during loading.
  • Inventory Items are now sorted in the same order as they were taken. A new item is always added to the end of the list.
  • Mouse wheel scrolling works for Settings list as well as for SaveGames list also when the mouse pointer is over the list itself. Previously it only worked when the pointer was over a scrollbar. Also scrolling speed was fine-tuned and adjusted for a better interaction experience.
  • Cursor icon for the bathroom boiler was adjusted. Cursor now also changes depending on the current interaction possibilities.
  • The grayish middle pixel between each pair of eyes below the bed in opening sequence was fixed to pure black.
  • Implementation for episodes retrospect was reworked in preparation for future episodes. Starting with episode 3 a choice will be offered to also see the ‘what happened before’ slideshows of the earlier episodes, not only the immediate previous one.
  • Layout of items in Settings page was adjusted for better support of text length variation depending on different languages.
  • Language picker listbox now correctly adjusts its width to variable screen aspect ratios.
  • The first slide of the item Interaction Tutorial in the cave has changed in vertical position to create a visible jump. This helps to improve recognition of the second step in the tutorial. Previously some players did not recognize that the slide had changed.
  • Title credits and full game credits include the localization team now.
Bug Fixes
  • Screenshots are now triggered with Shift+F12 to avoid collision with Steam’s screenshot function (F12).
  • Screenshots do no longer include the ‘screenshot was made’ message.
  • Risk of cut-off text in status messages (game was saved, etc.) was reduced by adjusting the text rendering to character cut-off instead of word wrap.
  • Barbara no longer intersects the church bank models in praying room, but walks properly around them.
. Full Release (incl Episode 5) - Patch (5.0):


Dear adventurers,

today we celebrate the release of Version 5.0 plus moving from Early Access into Release!

Episode 5: The Wolf and the Lamb. Episode 2 moves to Beta status:


I am happy to announce that production of Episode 2 has completed. The new version is currently in final testing and will be released into public soon. :steamhappy:

. Episode 2 released (Patch 2.0):
Hi everyone, I am very happy to finally present the release of Version 2.0!



Episode 2: An unusual Profession

... is now live on Steam and contains a big pack of new contents exclusively available in the full version:
  • A new chapter extends the storyline and introduces completely new contents.
  • Direct continuation of Episode 1 starting inside the eremites' house.
  • Expansion of the wood zone into new area Village, including explorable house interiors.
  • Introduction of the brand new area monastery, the biggest place in this episode, including 7 puzzle filled rooms to explore.
  • Episode 2 contains 56 new camera perspectives/screens!
  • Extended NPC interaction allows cooperation game play with friendly characters and combat against demonic evocations!
  • Meet over 50 critters and characters with four different creature types and one new complex personality.
  • Support of story branching through non-linear options, resulting from direct and indirect player decisions.
  • Interactive dialog trees with selectable topics deepen the storyline and give hints for puzzle solving.
  • Various new puzzles with individual types of interaction.
  • 7 new optional achievements to gain.
  • A new exclusive soundtrack by Spencer Bambrick[www.spencerbambrick.com] increases the game's atmosphere.
  • Michelle Lewis significantly improved English language of the game. Also check out her concept art design portfolio[www.michelle-lewis.co]!
  • ...and much more. See below (or website[www.aroombeyond.com]) for more details on bugfixes and changes.

Also don't miss the brand new teaser trailer for Episode 2 here in the product description or on YouTube.



How to play Episode 2

Open Steam and let the client update your game installation. Start A Room Beyond and continue a saved game.

As Episode 2 continues Episode 1 it is not possible to directly start in 2. You have to finish Episode 1 to continue to the next chapter via the new Episode tree shown at the end of each episode:



There is no new contents (only general bugfixes) in the demo, Episode 2 content is exclusively included in the purchasable full version.

This release was tested to be stable in common. However if you find a bug, let me know so I can fix it. :steamhappy:

Best,
-- René



CHANGE LOG for PATCH 2.0


General

  • The full version release of the game contains the complete contents of Episode 2: “An unusual Profession”
  • General optimization and fixes apply to all episodes and may also be included in the free Episode 1 demo release.

New Content & Design Changes

  • Fighting adds a complete new gameplay element to the game. At some story points enemies appear. It is possible to fight these enemies with different weapons and strategies. Enemies’ attack and defense actions become stronger in proportion to player’s progress.
  • Attacks by enemies or contact with hazards now lower the main character’s health. When health is zero the character dies and the game is over.
  • NPCs are able to fight for or against the player.
  • Gameplay now supports flexible dialogs. For some characters players can choose various topics to talk about.
  • End of Episodes screen was completely reworked for a much more appealing look. Each episode is now represented by a node in a tree. Labels and icons show the states of the episodes, locked, unlocked/playable, completed, etc. For the demo there is also a new teaser panel that links to the shop.
  • End of Episodes banner were removed from the full version. In demo version they were adjusted to work as simple links to the online shop for purchasing the full version.
  • A new setting can be used to switch off optional background music.
  • A visual interface for reading books and letters was added.
  • Seven new achievements are included in Episode 2. For Episode 1 a new achievement is gained when completing the episode.
  • Episode 2 includes a soundtrack produced exclusively for the game by Spencer Bambrick.

Optimizations & Adjustments

  • Speech bubble icons floating over the speaker’s head now have a darker border for a more appealing look.
  • Texts on Credits page got some improved formatting and are rendered now in Arial font for easy reading. Design of page selection buttons was adjusted to look more like actual tab controls.
  • Tutorial slides system was technically improved. Additionally there is a new tutorial mode that is offering optional help in a info Button.
  • Design of text slide confirmation cursor was adjusted as players often missed that they have to close any text slide before proceeding.
  • Color of audio annotation text was adjusted to improve contrast between text and background.
  • Settings contain now options to limit the frame rate or to enable VSync.
  • Links that open a website are now indicated with a new ‘web cursor’.
  • Game Title at boot screen is now in high resolution.
  • Opening credits shaders were reset to the legacy shader model which draws the good brilliant colors from the first releases again.
  • Round buttons (MetaMenu, Health, Tutorial, …) were adjusted graphically to have a more consistent shape.
  • Text that is ‘spoken’ by any virtual character in the scene is now presented in a capsule having the best fit flag. This should decrease the risk of text cut-offs in different languages.
  • As complete auto save support for every camera continued to cause lots of trouble, it is limited to selected backup points now.

Bug Fixes

  • The Whisper Voices Tutorial slide that was missing in 1.10. It is now included again.
  • When the same sound clip is about to play multiple times at once, the game software now takes care that only one sound instance is played. This avoids very loud sounds resulting from adding up volumes in some circumstances.
  • The eye pointer is now properly centered at the mouse cursor’s hotspot.
  • Text labels in savegames dialogs now masks text that is too long by the available screen space. In previous versions long text was cut by word/spaces which caused an unnecessarily big loss of visible information.
  • Bottom ornament in main menu is no longer grayed when social network is inactive, but stays in clear white color.
  • A bug in startup of cutscenes was fixed. As side effect the mouse cursor now properly hides during the intro as intended.
  • The end of opening credits actions are played only once now. A minor bug before triggered the same script multiple times under some conditions.
  • When the game window is maximized on Mac using the window’s green title bar button, the game should stay playable now and no longer loose inventory display. However it is recommended to change the game resolution in the startup window to get a proper fullscreen rendering.
  • Cliff fog in Episode 1 now appears also when loaded from savegame.
  • In savegame dialog a bug was fixed that allowed to only delete the first item in the list properly.
  • Anchoring of the delete button was fixed in savegame dialog.
  • Returning from in-game to the main menu is now less error-prone. By returning into interactive mode for a very short time during fadeout there was a high risk for data interferences before.
  • Minor fixes in language and translation. English localization dictionary was proof read by a native speaker.
. Patch 5.2:
During gamescom I found more things to improve, so I made this patch.

CHANGELOG for PATCH 5.2

New Content & Design Changes
  • Added small adjustments and options relevant only for showcasing the game at expos.
Bug Fixes
  • The item combination tutorial slide no longer collides with the spoken text bubble which happened when the rubber band was picked after the stick is already in inventory.
  • There was still a bug that allowed to pick a chestnut a second time under some conditions.
  • If a chestnut was collected earlier and remained in inventory, it is automatically dropped in episodes 2 or 3 now.
Known Bugs
  • I saw only once ever that the woman’s body is not rendered at the beginning of Episode 2. I have no idea why, when, how often and under which conditions this might happen.
  • Sometimes particle effects are missing which is still a total mystery, but just a minor decorative issue.
. Annotated guide now available - Walkthrough + background infos:
Dear all,

after having it on my todo list for the past years, I finally finished to compile my production notes into a comprehensive guide through A Room Beyond.

On the one hand this guide is a plain walk through which tells you what to do to progress through the game, how to get all achievements and which decision trees are available. On the other hand the guide is enriched with a lot of conceptual background info which explains my ideas, symbols and narrative interweaving.

So, some time may have passed since you completed the game. If you want to go for a second round, maybe take a look at the guide and discover some more details about the game.

Start here: A Room Beyond - Official Guide[support.buehling.org]

Enjoy!
René

. Patch 1.9:
This is a summary of the most important updates, changes and bugfixes for A Room Beyond version 1.9 which went online today. They apply to both, the free demo of Episode 1 and the Early Access full version.

New Content & Design Changes
  • A new setting is available which allows to disable some effects to improve framerate on low performance systems. Effects which are disabled through this setting are not essential, but only decorative.
  • All new effect Whispering Voices creates glitter and sparks around unexplored hotspots while hotkey Ctrl[www.aroombeyond.com] is pressed. This feature was implemented due to players’ demands and suggestions.
  • Main Menu now contains a link to the game manual website[www.aroombeyond.com].
Optimizations
  • Subtitles are shown for audio effects which are important for storytelling now. No important detail is missed when playing without sound output therefore. Audio annotations can be turned on and off in Settings.
  • Episode 1 got some adjustments to avoid player confusion.
    • Goldwasher’s wife no longer suggests to burn the stick as this was a false hint which might be too misleading.
    • Graphical details were added to chestnut tree making it easier to recognize.
    • The forked branch in the hills stands out more clearly from the background and disappears when picked up.
    • Action range for some hotspots was fixed so that they are no longer accessible when they are too far away (i.e. in extreme distance).
  • Some characters in pixel fonts have a clearer shape now and more special characters are supported.
  • Episode end credits were adjusted to contain less detail and focus more on special thanks.
  • Render and quality settings were optimized for better performance.
  • The game’s icon was changed from the cat to a more colorful icon that is more related to actual gameplay.
  • The version of the game can now be more easily identified as the word ‘Demo’ appears behind the version number in main menu and in-game overlay menu when demo version is running.
  • An additional Tutorial slide introduces Whispering Voices in Episode 1.
Bug Fixes
  • Webupdates are restricted to unmanaged distribution channels now, as game installations by Google Play or Steam will be updated through their corresponding frameworks.
  • 'Explore Savegame Path' is now disabled when there are no savegames.
  • A bug in game logic is fixed that caused a game state where the game could not be continued/finished when the chestnut is thrown away once.
  • Minor fixes in language and translation.


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